Sssspooky sounds for Halloween
In the recent GDL Workshop we did a redesign of a ghost attack in ‘Phasmophobia’ (Kinetic Games, 2020). Check out the breakdown video of my version, with a short summary of the workshop.
Being an athlete, not a lone wolf (Game Dev London Workshop)
In this post I write a bit more about the role sound design workshops have played in my own development.