Iaia in RuneScape. Environment sound
Iaia in RuneScape - environment sound design and integration.
‘Haunted Behind Design’ podcast with Christian Camargo
I'm honoured to be the very first guest on Christian Camargo's new podcast 'Haunted Behind Design'! We're chatting about breaking into the industry and applying for sound design jobs. You can now listen to the podcast on Spotify.
Sssspooky sounds for Halloween
In the recent GDL Workshop we did a redesign of a ghost attack in ‘Phasmophobia’ (Kinetic Games, 2020). Check out the breakdown video of my version, with a short summary of the workshop.
To study or not to study sound design (Part 2)
In my last post, I portrayed some of the benefits - as I’ve experienced them - of studying sound design towards a career in game audio. For this one, I will talk about some of what are, to my mind, the shortcomings.
To study or not to study sound design, that is the question...of this blog post (Part 1)
Following Greg Lester’s recent video on the topic of whether to study sound design formally, I thought I’d offer my own insights as a current MA Sound Design for Video Games student.
Being an athlete, not a lone wolf (Game Dev London Workshop)
In this post I write a bit more about the role sound design workshops have played in my own development.