Iaia in RuneScape. Environment sound
Iaia in RuneScape - environment sound design and integration.
‘Haunted Behind Design’ podcast with Christian Camargo
I'm honoured to be the very first guest on Christian Camargo's new podcast 'Haunted Behind Design'! We're chatting about breaking into the industry and applying for sound design jobs. You can now listen to the podcast on Spotify.
Sssspooky sounds for Halloween
In the recent GDL Workshop we did a redesign of a ghost attack in ‘Phasmophobia’ (Kinetic Games, 2020). Check out the breakdown video of my version, with a short summary of the workshop.
To study or not to study sound design (Part 2)
In my last post, I portrayed some of the benefits - as I’ve experienced them - of studying sound design towards a career in game audio. For this one, I will talk about some of what are, to my mind, the shortcomings.
To study or not to study sound design, that is the question...of this blog post (Part 1)
Following Greg Lester’s recent video on the topic of whether to study sound design formally, I thought I’d offer my own insights as a current MA Sound Design for Video Games student.
Being an athlete, not a lone wolf (Game Dev London Workshop)
In this post I write a bit more about the role sound design workshops have played in my own development.
“Take no heed of her...she reads a lot of books”
This post is about the books I found most helpful in launching my career in game audio. They helped take me from zero (a total beginner) to getting hired.
How I got into game audio
Long post alert! I talk about how over the years my different skills and interests finally came together and my ‘Eureka!’ moment. I also mention some of the difficulties and doubts I had along the way.
Welcome to my blog
In a couple of weeks I'm starting a full time job as a Junior Audio Designer at Jagex (Cambridge, UK) so it seems like a good moment to start a blog - with being a junior comes great excitement and eagerness to learn!